v4.4.0 - Bosses and Shorter Runs
Vortex Siege » Devlog
Bosses and Overall Game Structure
We have added bosses, shortened the length of runs, and more!
Changelog
- Bosses - The game has bosses now! Bosses will appear different from normal enemies and will play new, terrifying boss cards that cannot be looted. After defeating a boss, all players will be healed for 50% of their maximum health.
- Player Health Changes - Player health is now separate from base health. If either goes to zero, the players lose the game.
- Setting Menu Cleanup - The settings menu has been altered to be more manageable for the player.
- Bugfixes - Several bugs have been fixed:
- The game no longer repeatedly asks for analytics consent after you said no. Sorry about that!
- The game no longer hangs momentarily when a monster spawns on the town map.
- Minor analytics bugfix.
What's Next?
- Multiple options for starting deck
- Sorting alchemist screen to show cards for which you can afford upgrades at the top
- Cleaning up the logs to be more readable
- Giving monsters on the town map the ability to path around each other
- More Chaos Portal card variety
- Better feedback on building menus when you can't perform an action
- Ability to see which building is under construction
- Monster AI improvement
- "Attack with all minions" button
- Warning when player hits "Done" but can still play cards
- Auto-targeting for cards which only have a single valid target
- Showing health for other players in multiplayer
- Misc. bugfixes
Thank You!
Thank you for reading, and thank you for your support! If you have any questions, suggestions, bug reports, or ideas, please don't hesitate to reach out, either on itch.io or our Discord. Have a great day!
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Vortex Siege
Roguelite deckbuilding town defense
Status | In development |
Author | caesuric |
Genre | Card Game, Strategy |
Tags | ccg, City Builder, Co-op, Deck Building, Procedural Generation, Roguelite, Tower Defense, Turn-based |
Languages | English |
More posts
- v4.9.0 - Major Card Rebalancing12 days ago
- v4.8.0 - Game Structure and UI Tweaks17 days ago
- v4.7.0 - Turbulence Mode and Loot Cards19 days ago
- v4.6.0 - Quality of Life Improvements33 days ago
- v4.5.0 - New starting decks, meta-progression, and major card style updates37 days ago
- v4.3.0 - Balance and Game Flow Adjustments48 days ago
- v4.2.0 - Analytics and Feedback51 days ago
- v4.1.0 - Quality of Life and Bugfixes52 days ago
- v4.0.1 - Town Phase Overhaul55 days ago
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