v4.7.0 - Turbulence Mode and Loot Cards


Turbulence Mode and Loot Cards

This patch introduces the Turbulence system, a challenge system designed to allow you to add more difficulty to your runs. This will be tied to an unlock system in future patches, but for now, it's just for fun. This patch also adds "loot" cards, which have a one-time effect when you select them after a fight and do not go into your deck.

Changelog

  • Turbulence system - There are now many additional challenges to choose from upon starting a game! Later on, completing challenges will unlock more starting decks and other gameplay options, but for now it's just here for fun.
  • Loot cards - After each fight, there is now a 50% chance for a "loot only" card that grants a one-time effect upon grabbing it instead of being added to your deck.
  • Mac builds fixed (somewhat) - It should now ACTUALLY be possible to play the game via Macs with an Intel processor. We will update the Mac instructions on the main page to explain the process. It's still more tedious than playing it on other platforms, which we'll work on later.
  • DONE button protection - You can no longer accidentally double-click the DONE button and skip your next turn. The DONE button is now disabled until the opponent's turn animations have completed.
  • Town mode UI cleanup - Removed some legacy text from the town UI.
  • Bugfixes - Several bugs have been fixed:
    • Fixed a huge bug with Alchemy where the upgrades didn't reroll after buying an upgrade. This often resulted in useless free upgrades that would never go away.
    • Progress percentage on loading screen should now be a bit more accurate. Still not 100% accurate, but we're working on it.
    • Minion attack and defense no longer show up on non-minion cards.
    • Alchemist now updates "upgradable" arrows when you reroll a card's upgrades.
    • You can no longer click right through the game log.
    • The detail card in combat mode no longer gets partially hidden behind the buttons in the bottom-right corner.

Above is a screenshot of the Turbulence challenge menu.

What's Next?

  • Making the Turbulence system unlock only after you beat the game.
  • A Medic building to heal the players after each match.
  • Limited ability to choose which color a portal will be. This should make it easier to steer the game towards certain bosses or cards you want.
  • Possibly starting to prepare for a Steam build?
  • Many bugfixes

Known Issues / Unfinished Business

  • The Turbulence system is currently unlocked by default -- later, this will change to unlocking after your first beaten game.
  • The Turbulence system will not yet correctly register that you have beaten a challenge when you beat the game.

Thank You!

Thank you for reading, and thank you for your support! If you have any questions, suggestions, bug reports, or ideas, please don't hesitate to reach out, either on itch.io or our Discord. Have a great day!

Files

vortex-siege-windows.zip 305 MB
Version v4.7.0 19 days ago
vortex-siege-linux.zip 320 MB
Version v4.7.0 19 days ago
vortex-siege-mac.zip 316 MB
Version v4.7.0 19 days ago

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