Bugfixes - v0.17.1
Familiar Quest » Devlog
v0.17.1 - Bugfixes
- Added a number in skill tree window showing how many skill points a gem has available to spend
- Negative ability attributes should no longer appear as latent
- Reduced brightness of physical ranged attacks by 50% to reduce the distraction they cause
- Abilities can no longer be generated with two copies of the knockback attribute
- There is now a back button on the character skill selection screen. Note that the skills will not change unless you cancel character creation entirely.
- Monsters should no longer be visible on the minimap
- Abilities with the damage shield attribute will now tell you how much damage it prevents
- During character creation, abilities that cost more MP than the character will have to begin will no longer be generated
- Boost stat, reduce elemental damage, and increase elemental damage skill tree nodes will now tell you what element they will affect
- Fixed a bug where the player couldn't drag abilities to hotbar slots that hadn't been filled before
- Fixed a bug where inactive passive abilities didn't level up
- Charge attribute was not displaying its description correctly in skill trees
- Grappling Hook attribute was not displaying its description correctly in skill trees
- Burning Aura passive is now working as intended
- Tooltips should now correctly update upon activating a skill tree node
- Boss will now correctly reset back to the boss room if you kite them too far away
- Reduce Mana Cost skill tree node should no longer cause MP usage to go up for certain edge cases
- When abilities are leveled, damage should no longer go down for certain edge cases
- The tooltip for the skill tree ability drop slot should now display correctly
- Disabled and invisible UI elements should no longer block mouse clicks when clicking to use abilities
- Fixed an issue where some hotbar buttons (2/5/-) could not be assigned to a mouse button
- Attributes should no longer disappear upon leveling a skill
- Tooltips for healing effects should now be accurate
- Scaling for passive abilities upon leveling should be more reasonable now
- Fixed an issue where the monster fade-out effect on death was not working properly in builds
Known Issues
- You cannot fuse passive abilities yet
- Fusing attack and utility abilities together may give you strange results
Files
familiar-quest-linux.zip 1 GB
Version 0.17.1 Sep 08, 2020
familiar-quest-osx.zip 974 MB
Version 0.17.1 Sep 08, 2020
familiar-quest-windows.zip 927 MB
Version 0.17.1 Sep 08, 2020
Get Familiar Quest
Familiar Quest
A familiar goes on a quest to rescue their wizard!
Status | In development |
Author | caesuric |
Genre | Role Playing, Action |
Tags | 3D, Action RPG, Fantasy, Procedural Generation, Roguelike, Roguelite, Top-Down, Unity |
More posts
- v0.17.2 - Major Adjustments and BugfixesDec 02, 2020
- Ability Updates - v0.17Aug 30, 2020
- Major Bugfix and Stability Update - v0.16Aug 10, 2020
- Overworld + dungeon variety - v0.15Apr 29, 2020
- Bugfixes, Balance Adjustments, and QoL Updates - v0.14.2Apr 15, 2020
- Bugfixes and QoL Updates - v0.14.1Apr 03, 2020
- Equipment Updates - v0.14Mar 27, 2020
- Minor Update - v0.13.1Jan 14, 2020
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