Bugfixes - v0.17.1


v0.17.1 - Bugfixes

  • Added a number in skill tree window showing how many skill points a gem has available to spend
  • Negative ability attributes should no longer appear as latent
  • Reduced brightness of physical ranged attacks by 50% to reduce the distraction they cause
  • Abilities can no longer be generated with two copies of the knockback attribute
  • There is now a back button on the character skill selection screen. Note that the skills will not change unless you cancel character creation entirely.
  • Monsters should no longer be visible on the minimap
  • Abilities with the damage shield attribute will now tell you how much damage it prevents
  • During character creation, abilities that cost more MP than the character will have to begin will no longer be generated
  • Boost stat, reduce elemental damage, and increase elemental damage skill tree nodes will now tell you what element they will affect
  • Fixed a bug where the player couldn't drag abilities to hotbar slots that hadn't been filled before
  • Fixed a bug where inactive passive abilities didn't level up
  • Charge attribute was not displaying its description correctly in skill trees
  • Grappling Hook attribute was not displaying its description correctly in skill trees
  • Burning Aura passive is now working as intended
  • Tooltips should now correctly update upon activating a skill tree node
  • Boss will now correctly reset back to the boss room if you kite them too far away
  • Reduce Mana Cost skill tree node should no longer cause MP usage to go up for certain edge cases
  • When abilities are leveled, damage should no longer go down for certain edge cases
  • The tooltip for the skill tree ability drop slot should now display correctly
  • Disabled and invisible UI elements should no longer block mouse clicks when clicking to use abilities
  • Fixed an issue where some hotbar buttons (2/5/-) could not be assigned to a mouse button
  • Attributes should no longer disappear upon leveling a skill
  • Tooltips for healing effects should now be accurate
  • Scaling for passive abilities upon leveling should be more reasonable now
  • Fixed an issue where the monster fade-out effect on death was not working properly in builds

Known Issues

  • You cannot fuse passive abilities yet
  • Fusing attack and utility abilities together may give you strange results

Files

familiar-quest-linux.zip 1 GB
Version 0.17.1 Sep 08, 2020
familiar-quest-osx.zip 974 MB
Version 0.17.1 Sep 08, 2020
familiar-quest-windows.zip 927 MB
Version 0.17.1 Sep 08, 2020

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