Equipment Updates - v0.14


v0.14 - Equipment updates

  • Rehauled attribute system -- secondary attribute dependencies are now scaled completely differently
  • Equipment of Masterwork (orange) quality or better is now generated with secondary stats in addition to primary stats!
  • There is now a sample shop in the starting area at which you can buy and sell equipment
  • Tooltips now show the quality type of the item (Normal - white, High Quality - red, Masterwork - orange, Enchanted - yellow, Rare - green, Artifact - blue, Legendary - indigo, Transcendent - purple)
  • Equipment names now vary based on the item quality and the highest two stats of the item - there are more than 130 name modifiers!
  • Dropped gear is no longer necessarily tied to the player's primary stat. This is a test to see if I have made other stats valuable enough and may be reverted eventually.
  • Fixed a race condition with character loading

Known Issues

  • Attributes effects on character creation screen are vaguely correct regarding what they do, but the exact numerical results may vary from the displayed results. Once you start the game, the secondary stats on the character creation pane are accurate.
  • Potions will continue to display on your hotbar even after you have used them all.

Files

FamiliarQuest.Windows.v0.14.zip 527 MB
Mar 27, 2020
FamiliarQuest.Linux.v0.14.zip 549 MB
Mar 27, 2020
FamiliarQuest.Mac.v0.14.zip 533 MB
Mar 27, 2020

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Comments

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Instalation files have 500 MB ?? Whaat ? :D 

Haha, there are a lot of textures (733 MB) and sounds (165 MB) in there! There are 38 different monsters with unique models and sounds, and a bunch of dungeon parts. There's probably some compression and optimization I could do, but it would take me a while to go through all the assets one by one and double-check that they are compressed properly...

That is pity, because i think that will "scare" a lot of people hire on itch.io . I don't know how much peopley downloaded your game but if you make "lightweight" version it could increase this number

Thanks for the feedback! I may look into making a "demo" version that uses only the low-level monsters and assets.