Ability Updates - v0.17
Familiar Quest » Devlog
v0.17 - Ability Updates
- Abilities are now contained within "soul gems"
- You can now fuse two soul gems together to create a new one in the soul gems menu
- Soul gems now level and improve as the player gains experience
- Soul gems each have a unique randomized skill tree, which you can spend points in as the soul gem levels
- Double-clicking a soul gem in the soul gem window will switch to displaying its skill tree
- Abilities can no longer be generated that paralyze enemies and have no cooldown
- Ability attack power scaling based on having a cooldown or a radius effect has been rebalanced
Known Issues
- You cannot fuse passive abilities yet
- Fusing attack and utility abilities together may give you strange results
- Older save files are not compatible with this version
Files
familiar-quest-windows.zip 927 MB
Version 0.17 Aug 30, 2020
familiar-quest-linux.zip 1 GB
Version 0.17 Aug 30, 2020
familiar-quest-osx.zip 974 MB
Version 0.17 Aug 30, 2020
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Familiar Quest
A familiar goes on a quest to rescue their wizard!
Status | In development |
Author | caesuric |
Genre | Role Playing, Action |
Tags | 3D, Action RPG, Fantasy, Procedural Generation, Roguelike, Roguelite, Top-Down, Unity |
More posts
- v0.17.2 - Major Adjustments and BugfixesDec 02, 2020
- Bugfixes - v0.17.1Sep 08, 2020
- Major Bugfix and Stability Update - v0.16Aug 10, 2020
- Overworld + dungeon variety - v0.15Apr 29, 2020
- Bugfixes, Balance Adjustments, and QoL Updates - v0.14.2Apr 15, 2020
- Bugfixes and QoL Updates - v0.14.1Apr 03, 2020
- Equipment Updates - v0.14Mar 27, 2020
- Minor Update - v0.13.1Jan 14, 2020
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